登录 注册

动作方: 捆绑在 General 电子游戏中的多对象动作
ActionParty: Multi-Subject Action Binding in Generative Video Games

🔗 访问原文
🔗 Access Paper

📝 摘要
Abstract

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.

📊 文章统计
Article Statistics

基础数据
Basic Stats

141 浏览
Views
0 下载
Downloads
15 引用
Citations

引用趋势
Citation Trend

阅读国家分布
Country Distribution

阅读机构分布
Institution Distribution

月度浏览趋势
Monthly Views

相关关键词
Related Keywords

影响因子分析
Impact Analysis

7.20 综合评分
Overall Score
引用影响力
Citation Impact
浏览热度
View Popularity
下载频次
Download Frequency

📄 相关文章
Related Articles

🌊