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The Geometry of Hierarchical Navigation: Accuracy and Query Cost for Point Process Input

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Large-scale information retrieval systems, including retrieval-augmented generation (RAG) and recommendation engines, widely use multi-layered hierarchical data structures for ultra-fast approximate nearest-neighbor search in high-dimensional vector spaces. However, the geometric conditions that ensure accurate and efficient greedy navigation remain poorly understood. In this work, we study the efficiency of greedy navigation on a hierarchy of proximity graphs constructed from \(n\) data points on the \(d\)-dimensional torus~$\mathbb{T}^d$. We identify a deterministic coverage condition under which, given any query $q\in \mathbb{T}^d$, greedy search returns a point within $(1+\varepsilon)$-factor of the distance to the closest point. This coverage property holds with high probability when the data is distributed as a homogeneous Poisson process, a Hermitian determinantal process, or a bounded-density Cox process, as long as $d = o(\log n/\log \log n)$. Under the same assumptions, the expected number of greedy hops for a fixed query is \(O\!\left(\exp\!\left(\tfrac12 d\log d+O(d)\right)\log n\right)\), yielding logarithmic expected hop count in fixed dimension.

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